How to Enable Notifications for New Offers

Are you eager to stay updated with the latest deals and offers? Enabling notifications is a simple way to receive timely promo alerts that keep you informed about exciting opportunities. With just a few adjustments in your settings, you can ensure that you never miss an offer ping again.

In this guide, we’ll explore how to change your notification preferences and optimize the settings tab on your account. You’ll learn how to activate email push notifications, which will deliver important deal info directly to your inbox. Stay connected and seize the best offers available!

Setting Up Notifications in Your Account Settings

To ensure you receive the latest offers, access your account settings where notification preferences are managed. Locate the ‘Notifications’ section, which provides various options to customize your alert types.

In this area, you will find choices for email push notifications and promo alerts. Enable these options to remain informed about new promotions tailored to your interests.

Consider adjusting the frequency of notifications. For example, you can choose to receive immediate alerts or consolidate them into a daily or weekly summary, depending on your preference.

After setting your preferences, save the changes. This step guarantees that you will be updated with bonus announcements and must-see deals as they become available.

Choosing the Right Notification Preferences

Selecting the optimal notification settings enhances your experience with new offers. Consider how often you want to receive alerts and through which channels, such as email or mobile reminders.

Within the settings tab, you can tailor your preferences based on your lifestyle. For instance, if you frequently check your phone, opting for mobile reminders can keep you updated without constant email notifications.

Don’t forget to include preferences for special occasions, like bonus updates or limited-time promotions. Setting alerts for these can ensure that you never miss an opportunity while managing the flow of general notifications effectively.

Troubleshooting Common Notification Issues

If you’re experiencing difficulties with your notification setup, there are several common problems to consider. First, ensure that your settings tab is configured correctly. Sometimes, settings may revert, causing you to miss important updates like a bonus update or offer pings.

Check the permissions for notifications on your device. If notifications are disabled, you won’t receive promo alerts or mobile reminders. Access your device settings to rectify this.

In addition, verify your internet connection. A weak or unstable connection could hinder the delivery of deal info to your device. A quick restart of your router may help to improve connectivity.

Lastly, check for any application updates. Using an outdated app might prevent notifications from functioning properly. To stay updated, visit glorycasinobangla.com for the latest news and updates regarding your notification settings.

Was Gamblezen von traditionellen Casinos unterscheidet

In der heutigen Zeit erfreuen sich Online-Casinos wie Gamblezen großer Beliebtheit. Besonders hervorzuheben ist der 24/7 Zugangs, der es Spielern ermöglicht, jederzeit und überall ihre Lieblingsspiele zu genießen. Diese Flexibilität ist ein entscheidender Vorteil, den traditionelle Casinos nicht bieten können. Wer möchte schon lange Anfahrtswege und Wartezeiten in Kauf nehmen, wenn das Spielvergnügen mit nur einem Klick erreichbar ist?

Ein weiterer Aspekt, der Gamblezen auszeichnet, sind die zahlreichen Bonis, die Spielern zur Verfügung stehen. Diese Angebote können den Spielspaß erheblich steigern und interessante Belohnungen bieten, die in traditionellen Casinos oft nicht so großzügig sind. Außerdem können Spieler von den exklusiven Promotions profitieren, die regelmäßig angeboten werden.

Der Komfort und die einfachen Zahlungsmöglichkeiten machen Gamblezen zusätzlich zu einer attraktiven Alternative. Die Benutzeroberfläche ist so gestaltet, dass sie eine problemlose Navigation ermöglicht. Dies, gepaart mit den Online-Vorteilen wie der verfügbaren Spielauswahl und den sofortigen Gewinnauszahlungen, hebt das Erlebnis auf ein neues Niveau und spricht sowohl erfahrene Spieler als auch Neuherkünfte an.

Die Vorteile der Benutzerfreundlichkeit bei Gamblezen

Gamblezen bietet seinen Nutzern eine herausragende spielvielfalt, die es ermöglicht, verschiedene Spiele jederzeit zu genießen. Dank der modernsten Technologie können Spieler auf eine breite Palette von Optionen zugreifen, ohne die Bequemlichkeit ihrer eigenen vier Wände zu verlassen.

Ein weiterer Vorteil ist der 24/7 zugang zu allen Spielen. Egal, ob es Tag oder Nacht ist, die Plattform ist jederzeit verfügbar, sodass Spieler ihre Lieblingsspiele ohne zeitliche Einschränkungen genießen können.

Der mobilzugriff ist ein weiterer entscheidender Aspekt der Benutzerfreundlichkeit. Spieler können von ihren Smartphones oder Tablets aus spielen, was ein flexibles Spielen ermöglicht, egal wo sie sich befinden.

Die spielverfügbarkeit bei Gamblezen ist außergewöhnlich, was bedeutet, dass die Nutzer ständig auf neue Inhalte zugreifen können. Dies trägt nicht nur zur Unterhaltung bei, sondern sorgt auch dafür, dass die Spieler immer wieder zurückkehren.

Für weitere Informationen und um die Vorteile selbst zu erleben, besuchen Sie gamble-zen.

Einblick in die Sicherheitsmaßnahmen von Online-Gambling-Plattformen

Die Sicherheit der Spieler hat für Online-Gambling-Plattformen oberste Priorität. Dank moderner Technologie kommen verschiedene Maßnahmen zum Einsatz, um die Daten der Nutzer zu schützen. Verschlüsselte Datenübertragungen und sichere Zahlungsmethoden sind dabei grundlegende Aspekte, die den Schutz sensibler Informationen gewährleisten.

Ein weiterer wichtiger Punkt ist die regelmäßige Überprüfung und Zertifizierung der Plattformen durch unabhängige Organisationen. Diese Prüfstellen analysieren die Spiele auf Fairness und Transparenz, was internationale Spieler ermutigt, den virtuellen Casinobereich zu erkunden. Spieler können sich darauf verlassen, dass die von ihnen gewählten Anbieter strengen Sicherheitsstandards entsprechen.

Zusätzlich bieten viele Glücksspielseiten einen 24/7 Zugang zu Support-Diensten, die bei Fragen oder Problemen schnell zur Verfügung stehen. Spieler können sich bei Verdacht auf Betrug oder Sicherheitslücken direkt an qualifiziertes Personal wenden. Diese Flexibilität in der Unterstützung trägt ebenfalls zur Gesamtattraktivität der Plattformen bei, während flexible Einsätze den Spielern eine stressfreie Erfahrung bieten.

Abgerundet wird das Sicherheitskonzept durch die Wahrung der Spielverfügbarkeit. Gut regulierte Online-Plattformen stellen sicher, dass Spieler jederzeit faire Bedingungen vorfinden, um ihre Lieblingsspiele zu genießen, ohne sich um die Integrität der Plattform sorgen zu müssen.

Verfügbare Spielvariationen und Flexibilität im Vergleich zu traditionellen Spielbanken

Gamblezen bietet eine beeindruckende Spielvielfalt, die sich von den limitierten Angeboten traditioneller Casinos abhebt. Während physische Spielbanken oft nur eine Handvoll Spieletische und Maschinen zur Verfügung stellen, können Online-Plattformen wie Gamblezen unzählige Spielvariationen anbieten, darunter moderne Spielautomaten, klassische Tischspiele und Live-Dealer-Erlebnisse.

Die Flexibilität der Einsätze ist ein weiterer entscheidender Vorteil. Spieler können ihre Einsätze nach Belieben anpassen, ohne sich an starre Regeln oder minimale Einsatzlimits halten zu müssen, die in stationären Casinos üblich sind. Dies ermöglicht es den Nutzern, mit flexiblen Einsätzen zu spielen, die ihren persönlichen Vorlieben und Budgets entsprechen.

Dank der modernen Technologie und der Online-Vorteile haben internationale Spieler die Freiheit, jederzeit und überall zu spielen. Mit dem Mobilzugriff können sie ihre Lieblingsspiele auf Smartphones und Tablets genießen, was den Zugang zu Casino-Entertainment erheblich erweitert. Durch 24/7 Zugang ist die Spielatmosphäre stets verfügbar, ohne dass im Vergleich zu physischen Spielbanken Wartezeiten entstehen.

Darüber hinaus profitieren Spieler von attraktiven Bonis und Promotionen, die oft exklusiv für Online-Plattformen vorgesehen sind. Diese zusätzlichen Anreize locken immer mehr Nutzer und tragen zur Popularität von Online-Casinos bei.

How to Use the 11 Winner Referral Program

Winning in the referral process can significantly enhance your experience with the 11 Winner platform. By leveraging referral codes, you can not only boost your rewards but also share exciting opportunities with your friends. This guide will walk you through the steps needed to maximize your benefits in this program.

Inviting friends is a rewarding opportunity that allows you to expand your network while reaping advantages for both parties involved. Engaging in this program is straightforward, and understanding its mechanics will help you make the most of your referrals. Join us as we explore the ins and outs of effectively using the 11 Winner Referral Program.

Step-by-Step Guide to Signing Up for the Referral Program

Joining the 11 Winner Referral Program is a straightforward process that can reward you for inviting friends to participate. Follow this step-by-step guide to get started:

  1. Visit the Website: Go to the 11 winnercasino website to begin the registration process.
  2. Create an Account: If you do not have an account yet, sign up by filling in the required details. Be sure to use valid information to ensure smooth referral tracking.
  3. Access the Referral Program: Once registered, log into your account and navigate to the referral section found in your dashboard.
  4. Obtain Your Referral Code: You will be provided with a unique referral code. This code is essential for tracking your referrals and the corresponding rewards.
  5. Invite Friends: Share your referral code with friends via social media, email, or direct messages. Encourage them to sign up using your link.
  6. Monitor Your Referrals: Use the referral tracking feature available in your account to see how many friends have signed up and the rewards you have earned.
  7. Claim Your Referral Rewards: Once your friends start participating, check your rewards balance and follow the instructions to claim your referral bonuses.

With this guide, you can efficiently navigate the referral process and begin earning rewards by inviting your friends to join the excitement!

How to Promote Your Referral Link to Maximize Rewards

To boost your chances of earning referral rewards, it’s essential to strategically promote your referral link. Begin by sharing it on social media platforms where your network is active. Tailor your message to highlight the benefits of joining the program, making it clear how friends can save or earn upon signing up using your link.

Consider creating engaging content that incorporates your referral link. This could be in the form of blog posts, videos, or infographics that explain the referral terms clearly. The more informative and appealing your content, the more likely it is that your friends will feel compelled to click and make use of your referral link.

Personal recommendations can significantly improve your success with referral tracking. Reach out directly to your friends via messaging apps, emails, or text messages. A personal touch when inviting friends can increase conversion rates and make the offer feel more genuine.

Incentivizing referrals can also enhance your promotional efforts. Offer additional rewards or share your experience with prior rewards to demonstrate the tangible benefits of the program. Sharing personal stories about how the referral rewards have worked for you adds authenticity to your recommendations.

Leverage community forums and online groups related to your interests. Contributing to discussions and sharing your referral link in a relevant context can attract potential referrals who are already engaged with the topic.

Monitoring referral performance through tracking tools allows you to adjust your strategy. Analyze which platforms or methods yield the best results and refine your approach accordingly. Adapting to what works best will help maximize your rewards over time.

Best Practices for Tracking and Managing Your Referrals

Keeping a close eye on your referral performance is crucial for maximizing referral rewards. Here are some best practices to enhance your tracking and management efforts.

Utilize Referral Tracking Tools: Take advantage of referral tracking software or built-in analytics provided by the referral program. These tools can help you monitor the performance of your referral codes, allowing you to see which friends joined and how many rewards you earned.

Create a Referral Spreadsheet: If you prefer a manual approach, maintain a spreadsheet where you record details of your referrals. Include columns for names, emails, referral codes used, and the status of their sign-ups. This will help you stay organized.

Regular Follow-ups with Invited Friends: Don’t hesitate to reach out to your friends after sending out your invitations. A quick reminder can encourage them to complete the referral process and may increase your chances of earning referral rewards.

Review Referral Terms and Conditions: Understand the referral terms outlined by the program. Familiarity with these details ensures you comply with guidelines and optimize your rewards.

Leverage Social Media Analytics: If you are promoting your referral link on social media, use the analytics provided by these platforms to gauge engagement. Analyzing which posts generate the most interest can inform your future strategies.

Keep Track of Referral Timeline: Monitor the time elapsed since sharing your referral link. Promptly following up can significantly influence your friend’s decision to join.

By implementing these practices, you will efficiently manage your referrals and maximize the potential of the referral program.

Microsoft Innovations: Empowering the Mobile Experience

Microsoft is a global technology leader, constantly driving innovation and transforming the digital landscape. With cutting-edge mobile applications and cloud solutions, the company enables users to work, learn, and enjoy entertainment wherever they are.

Innovative Solutions for Business and Personal Use

Products such as Office 365 and the Azure platform have revolutionized the way both businesses and individuals operate. Microsoft’s mobile solutions provide seamless access to essential tools, ensuring productivity and connectivity on the go.

Security and Reliability

Security remains a top priority for Microsoft. Regular updates and advanced protection technologies guarantee that users’ data stays secure, whether they’re managing business tasks or accessing personal information.

Discover More

Committed to making technology accessible for everyone, Microsoft continues to innovate and grow. To explore the latest developments and learn more about their diverse range of products, visit the official website at Microsoft.

Is My Portfolio Rubbish?

Oi. Diary. Is my portfolio rubbish?

Don’t worry about answering that. It is. Yup. I’ve been all over the forums and the youtubes to get an idea of what my portfolio should have. And every single person has a different answer. But from what I can see a lot of my portfolio falls under the “illustration” category and less “concept art”.

Also there’s a lot of fan-art up there. That’s bad. Bad-ish. But fanart is fun and great for doing rendering practice. You don’t have to spend all that time day dreaming cool characters. Just dive in and start painting. But no one wants to hire me to design characters they’ve already designed, right!?

That’s my latest fanart. It’s Kallo from Mass Effect Andromeda! The pilot of your space ship. I didn’t design him at all. I just painted him. Someone else designed him. See the problem? Was still super fun to draw. I only spent two hours on it from like midnight to 2am so there is obviously some more I could have done but it was just for fun.

However drawing fan art is also a good way to get an audience. People like that stuff. So I’ll probably still do it. I just need to get it off the portfolio.

And even my actual concepts need work. For example:

Robot deer. My design. But there are no explorations. No color changes or different antlers or anything. Nothing that an art director can choose as a favourite.
…also looking at it right now I think the rear far leg is too long. Perspective is wrong there… hmm.

And I guess since most concept art never makes it past the sketch phase I should show a lot of sketches. Just to show I can get ideas down fast. I think I’m a good sketcher. Here’s the process gif for making Kallo up there. You’ll see I started with a pretty strict line drawing and then stuck with it. I wish I could throw down paint without a guide but that’s dang hard.

Anyway. Rambling post is rambling. I have a ton of work to do making nearly an entirely new portfolio. Plus not to mention having landscapes and props and maybe vehicles. <cracks knuckles> Let’s do this.

Luff Michael

Getting Back Into Concept Art

Dearest Diary,

I’m tired! These 50-60 hour work weeks are exhausting and completely get in the way of learning concept art. I’ve really neglected everything. So the last couple of weeks I’ve been relearning everything I forgot. Rendered up a test snake the other day:

2 and a half hours or so in Photoshop. I’ve made worse stuff but I still hate it.

Then I did a Fan-Art for No Man’s Sky. Helios! He’s a tree, if you hadn’t gathered. Barely has a face. Just a few branches and a glowy orange mess in the back. He’s definitely one I’d like to retry after I’ve had more practice.

And that’s all I had to say really. Going to try producing more and probably updating this more often.

Lurve Michael

Secret Project

Diary!

A long while back I completed a “secret project” I was working on. Nothing big. I learned how to rig up a 2D character in Adobe Character Animator. Anyone that’s followed me a while and seen my twitter or comics should recognize the button.

Nothing else to say about it really. It was heckin’ fun to make and I hope to play with the program some more.

Love Michael

The Best Walls Are No Walls!

Video Game Development Log Entry Number 9

(Apparently wordpress changed how posts are written. I hate it because I’m old and change is bad and get off my lawn)

This perspective thing is still a struggle. Specifically the walls. I’m fairly confident I can put together a single room and have it look all right but multiple rooms on the screen at once is where it all breaks down. I don’t want a black screen to load into a new room every 10 seconds but I also want the game to look nice. Having walls disappear and reappear or go transparent just doesn’t look right in this perspective. I experimented with a Pokemon Center.

The original from the game.
My weird version.

It almost worked, right? Sorta? It was a semi successful experiment because the little character can walk around the room (in theory, it’s just photoshop) and mostly look in scale anywhere. I made the desk too short which makes him look huge behind the counter. The stairs are broken because none of the collisions are at the angle my game operates at (although that may change… more experiments coming).

No overlap in walking paths. Success.
The perspectives really collide at the top middle there. Fail. The further you walk upstairs the smaller the room would get. It’s a normal function but too hard to ignore.

For all the bad points though of the pokemon center it was still proof that I was on the right track. I decided to move onto a more complex room. I stuck with another top-down 2D game because they make perfect blueprints. The Stardew Valley Seed Shop (Pierre’s Store).

A bit of a mid-development look at my process. I model everything in 3D using Sketchup (as described in a previous blog post) and then convert it to my perspective (A side: 0 degree angle and 1 scale. B side: 45 degree angle and 0.35 scale).

The experiments went so badly that I gave up very early. Making the racks of groceries go clear was passable. But making the entire shop go clear as the character moved into the back room was the worst. I should have saved the experiment images but they wouldn’t make sense to anyone but me.

Last night, though, I had a Eureka moment. No more walls! I took a page from the Earthbound way of doing it. Buildings are mostly laid out from left to right so there’s never a back room but there’s the option of large layouts in a single level. And I expanded it a little. Using skinny walking areas I can make hallways and then open them up again for multiple rooms.

And even better I figured out a way to make more space up and down (front to back)! Stairs! I’ll have to be very specific with the way I design interior spaces and my game will have an unusual amount of balcony flooring but at least I have options.

I know it’s hard to look at.

It doesn’t look like much but this image is a big deal. I have 2 options for stairs and both work with the collision system I created. Keep in mind that the game will be much closer to the character (black bar there).

I know that so far everything has been flat and bland and abstract but I needed to learn what works and what doesn’t work before I could program this into the game.

It’s likely I haven’t thought of everything yet (or even close to everything) but I’m going to move forward. I, at least, want to develop a concept art that looks closer to a screenshot of the finished game. Not only to show people what I’m talking about but to make sure what I picture in my head looks as good as I think.

Michael

Starting My Game Over (Not Really)

Devblog #8

All right! Second post tonight! (It’s 1am now. What even is sleep??)

I haven’t worked on my game much since Devblog #7. I even somehow convinced myself that I wrote that blog post a year ago. It’s only been 4 months! That’s just weird. The reason I stopped developing the game was because of my work schedule. We had a huge auction at the end of April that resulted in a pile of work that I was not expecting. I did 302 hours in 32 days which is nearly double a full time job. Bless Becky for putting up with that.

I have a new manager in charge of whipping me when I slack too. And by that I mean Kelly at Edmonton Nerd List asks me regularly for updates and doesn’t take no guff. If you’re local and haven’t heard of Edmonton Nerd List you HAVE to check out the website. if you’re looking for comics or video games or D&D or pretty much any like-minded people around the city then his website is the place to start.

Honestly I could write a whole post on just the positive impact that Nerd List and Kelly has had on my ability to network around the city. BUT I WON’T! (I’ll do it another day).

Right. Ok. Game stuff.

I’m. Starting. Over.

I know I know. Groans all around. I’m not ‘really’ starting over. See most of the game has only ever been on paper. Not just notes and brainstorms either. Spreadsheets and object classes and real technical stuff. It’s always fun when making a game to immediately make a level and show your character jumping around but it’s not the most efficient at all. Figure out the foundation of your game with ugly placeholder art first and fix everything while it’s still easy to fix! Well that’s what I did. You saw the million posts about perspective where I finally decided on this:

Isometric Oblique Wall TestOblique with 100% scaled front side and 35% scaled right side. Seeing the whole scene out like this doesn’t really show what the game looks like but zoomed in it’s more like this:

Oblique Wall TestWhich is… fine. I guess. But I hated that you can never really see a room properly. You will always have invisible walls to the right and see that black of space as you walk towards the bed. But I couldn’t do a one-point perspective because of all the reasons I said in the earlier posts.

But then I wondered “What if I combined two opposite perspective projections in one room?!”

Nope. Not yet. I reversed the left side and added it to the right to hopefully make a cafeteria. But I ended up with a huge empty triangle of floor there in the middle even though all these tables are ‘supposed’ to be lined up in rows.

So then I made a table in the middle that was both projections in one and zoomed in to show close to what it would look like in game:

Hey! That ‘almost’ works. It’s not perfect by a long shot but it’s already better. So I tried it in a different room with less uniform furniture. A kitchen:

I maybe don’t hate that. Everything on the left points at 45% to the right and vise-versa on the other side. The door is the only item in the room that has both perspectives at once. Here’s a living room test:

I’ve done even more experimenting and using a few rules when I design interiors I’m confident I can make this work. Unfortunately the experiments use even uglier art than these pictures I’m showing (hard to imagine, I know) so I won’t bother showing them here.

However! This raised a new issue. Remember in devblog #4 when I explained how I programmed the collisions. Well it doesn’t work anymore. I coded it very specifically so that the player collided with a box facing to the right.

So if I put a box facing to the left on that same “ground plane” there it all breaks. Ugh. And the way I programmed it it’s not an easy fix. Since I effectively have to start over I’m doing it totally different. Instead I’ll set up the room with just sprites and no collisions. Then I’ll make 5 invisible objects that’ll handle all my collisions. I’ll just layer them overtop of the sprites and they’ll stop me from walking into walls. Done! Here’s the concept:

The whole game will be made up of sprites laid out on a square grid using tilemaps. Originally I wasn’t going to use tilemaps but, at least for collisions like these, I appreciate their usefulness. In the actual version those squares will be identical sizes and line up with pixel perfect precision instead of all wobbly like they are there. The red areas are where the character cannot walk.

So when I say I’m starting over I really just mean I’m starting the collisions over. But since that’s literally the only thing programmed into the game so far… well you get it.

I also just had the benefit of this blog realized to me again. When I originally started to think that I’d need to make these special collision boxes I figured I needed 3. But when I was creating this image which served no purpose other than to explain this blog post better it became obvious that I wasn’t thinking about the triangles properly and I needed 5. And actually there are a few other variations like half blue – half red that I could see being useful but I’m not sure yet if it’s necessary. I’m going to photoshop up a room using actual pixel perfect scale objects AND collisions and see how well it works.

I’m going to bed

Michael

The Summer Of Fan Art

(Obligatory sentence about needing to update this more)

Diary,
I’m doing two posts tonight! It’s technically still night because it’s 11:56pm. Semantics.

First is a quick post (this one) to let you know what I’ve been up to all summer. Nothing ‘too’ exciting but there’s some new art and the like. The last post talked about my VR painting in Elite Dangerous. Well I did it again in Job Simulator because… just because.

That’s just too much fun. I have/had lofty goals of doing this in a bunch of VR games but I’ve been so busy the last few months it hasn’t worked out. Here’s the finished masterpiece.

Yeah I’m great. I’ve actually ‘mostly’ only done fan-art this last little while. I’ll explain why in a second but here’s the 5 latest pieces:

Star Wars Porg Fan Art

hammond wrecking ball fanart

Anthem Interceptor Javelin Fan Art

Anthem Storm Javelin Fan Art

I’m really enjoying doing fan-art. The main reason I started was actually just to develop my painting skills faster. If I only paint original characters I end up spending hours in the planning and sketching stage which isn’t the part I wanted to work on. By doing characters that are already designed I can skip right to rendering. I think it’s paying off. These aren’t necessarily the sharpest paintings but the longest one probably only took 5 hours (the Overwatch Hammond Wrecking Ball up there) which is light speed compared to the start of 2018.

I used mostly the default photoshop brushes mostly out of laziness and so they aren’t as sharp as I’d like. The stuff I painted last year was way more crisp so I need to find a happy medium between the two that doesn’t take quite so long. I’ll get there.

I made animated gifs of the development for all of these but this post is already picture-heavy so I won’t put them here. You can find them on my facebook, twitter and instagram if you are so inclined.

Last year I started learning 3D modeling in ZBrush. I stopped after a while for various reasons but decided it was important I started up again. This time I started with Maya though because I don’t just want to sculpt. I want to learn the whole gambit including retypology, UVs, bump maps, etc. I followed a bunch of slick tutorials on the youtube and ended up making this (click the below picture if it’s not changing):

I left this one as a gif. I’m hecka proud of myself for rendering this scene in 3D but ultimately the final piece is not ‘that’ exciting. Seeing various steps and frames makes it slightly more interesting even if ultimately it’s very rudimentary. Mostly basic shapes like rectangles and spheres. I really like how the bump map on the earth made the mountains and textures stick out even though it’s just a smooth ball. Technology is so cool.

BUT ultimately I will be taking another break from 3D for a bit but I’ll get into that in another post.

Nearly done. I first wanted to show off the crazy thing that happened on twitter. I posted an old-ish drawing I did for fun of D.Vas mech from Overwatch and it blew up. Easily my most popular drawing to date.

It really boosted my follower count. AND MY EGO! I know it’ll be a while before anything blows up like that again but that’s ok. It was fun while it lasted. And now finally I’ll just end this post with an art-dump of a bunch of stuff I made recently that doesn’t deserve it’s own post. It ranges from doodles to cartoons to photoedits and whatever. Mostly nonsense. You’re welcome.

And there’s tons of other sketches and doodles and photos but they are even dumber than these. You really should follow me on the twitters to see everything. That place is my jam.

Love Michael